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Custom Textures

info

Replacing textures is the easiest way to start modding. I recommend starting here if you're new to modding Unreal Engine games.

Prerequisites

Extracting Textures from the Game Files

To start, we need to extract textures from the game packages.

  1. Open either FModel or UModel (FModel is recommended for its ease of use and continuous support).
  2. Locate the texture in the game files that you want to modify, for instance SCPPandemic/Characters/173-B/Textures/scp-173-B_BaseColor.
  3. Right-click on the texture and select Save Texture .png to extract it.

extracttexture.png

  1. Edit and export the texture using the image editing software of your choice. For Unreal Engine, it is recommended to use .TGA or .PNG.

Reimporting Your Textures in Unreal Engine

  1. Open your Unreal Engine mod project and create a folder structure that matches the location of the extracted texture. In the case of our SCP-173 example, it would be as follows:

folderhierarchy.png

Content > SCPPandemic > Characters > 173-B > Textures

  1. Once all files have been reimported, you can package your mod.

Your texture should now be visible in-game!

tip

Rather than creating the folders manually, you may simply drag & drop the extracted folders, this will automatically create the hierarchy for you.