Blueprint Script
danger
Section heavily WIP!!!
Prerequisites
- Unreal Engine 4.27
- UE4SS optional for loading mod actors.
- SCP5K SDK optional for accessing the game's functions.
warning
This section is advanced, it is recommended to have basic knowledge of Unreal Engine and Blueprint Script.
Creating the Mod Actor Blueprint
- Find a blueprint in the game files to replace or use UE4SS to load a mod actor, for this instance, we'll be using the mod actor method.
- Create a folder named Mods inside the Content folder and create another folder with your mod files. For example,
Content/Mods/ModTest
- Right-click the Content Browser and add a Blueprint class of the Actor type, name it the same as your mod folder.
- Open the blueprint and create a custom event, call it
PostBeginPlay
, we'll use this to execute our code.
Creating a Basic Code Mod
Creating a Mod Package
- Follow the mod packaging method
- Name the package same as your mod actor, so in this instance
ModTest.pak
- Your mod should appear working in the game!