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Setting Up the Unofficial SDK

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This is an advanced section and requires Visual Studio and compiling of the project. Read the instructions carefully.

Installing Prerequisites

Download and install:

Follow the installation instructions, in the Workloads section, make sure to tick the following:

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It is recommended to use the Epic Games Launcher, follow the instructions and install Unreal Engine 4.27.2 from the Unreal Engine section in the Library tab.

Generating Project Files

  1. Download or clone the SCP5K SDK, cloning is recommended for future updates.
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You must switch to the 0.16 branch to use for the latest update!

  1. After downloading/cloning, right-click the .uproject and Generate Visual Studio project files.

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If the project generated successfully, a few new folders/files will show up. (e.g. the Intermediate folder and .sln file)

Compiling the Project in Visual Studio

  1. Make sure the solution configuration is set to Development Editor Win64.
  2. Right-click the Pandemic solution (Pandemic.sln) and open with Visual Studio or Rider.
  3. After Visual Studio opens, find the Pandemic project, right-click and Set as Startup Project.

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  1. Open the context menu again and Build the solution.
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Building projects can take a while, ignore the warnings and watch for any errors.

Opening the Project

  1. Extract the zipped UE4Editor-PlanarCut.
  2. Move the extracted file to Binaries\Win64.
  3. Open Pandemic.uproject, the editor should startup and start compiling shaders.
  4. Upon opening the project for the first time, you may see a few FMOD related warnings, you can safely dismiss those.
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It's required to move the UE4Editor-PlanarCut.dll each time the project compiles, the editor will not start otherwise.

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To see all content, enable Show Plugin Content in the Content Browser's View Options.

Plugins